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Level Design

Map Design

I am creating this as for some reason I can’t post images onto the discussion board.

With this you would start at the top left walking in and finding some stairs to your left that appear to broken and a door in front of you that’s locked, you look around more realising that there’s some boxes that allow you to get up to a vent system, the vent seems easy enough to remove as it hadn’t been used in quite a while and neither had the building. you climb through the vents hearing whoever it is that took you here and is now hunting you down. as you near the end you realise that the vent goes up to the roof but it’s too high up to reach and the sides of the vent are too smooth to climb up. You realise that you need to backtrack slightly to one of the openings that you heard your hunter through and drop back down to the ground level.

After this you find yourself in a large almost reception desk room with three normal doors and a pair of glass double doors those similar to the automatic doors at shops. the three normal doors are all locked and the only thing wrong with the double doors are that there’s no power connected to them. With this you have two ways to engage the situation, either smash the glass with one of the objects at the reception desk or pull the doors open which isn’t a very difficult task. Once out you find yourself in a well kept garden surrounded by hedges with a fountain in the middle, for the atmosphere of the rest of the establishment being how it is seeing this garden being in almost pristine condition and even the fountain working would hopefully be an earie thing. as you walk around the fountain you would see groupings of flowers in raised beds in front of the hedge walls. The groupings varied from 3 to 4 but they all shared a similarity of that there was one name tag for each grouping whether it be Rebecca or Susan or Ashley one thing was recurring they were the names of the missing people shown earlier in the game, as you continue round you see what looks like the most recent arrivals to this death garden as you can interact with it pushing some of the dirt to the side and revealing a hand still patchily un buried. After this interaction you hear the sound of a metal gate slowly opening and a flashing light round the side of the building.

Once over there you find that the side entrance to the building is open. Entering into the building you find it’s the more commercial side of this business as you find yourself walking through a hallway that leads into a warehouse. Here you find boxes that are stacked ridiculously high and a walkway that you can access to get a better view of the room. Once there you find a large quantity of rope that you can interact with but once carrying will slow you down till you drop it. The other rooms in this area consist of two toilets a main office used by the workers and a break room you can’t access straight away, but when you get close to it you can hear loud wind sounds coming from the door and a horrible draft through the keyhole and from under the door. Searching the office would give you the means to open the staff room (finding the key in a draw). Once in there you’re greeted to a large hole in the floor that you can’t see the bottom of, this would be were you use the rope descending into the next area of the game. (End of idea one)

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