This week I decided to take fragments as in fragments of mental health and create a twine game that hid it’s true intentions until the end.
Initially I started off by creating the mental health based part of it first, where it went though asking you how you were feeling and depending on your answer you were given a different answer, though each and every time you were always given a link to the Samaritan in case you needed help.
Then after working on that I realised that I could get much more truthful responses if I semi hid it within a game, so started creating that as well.
I started to then create a little roleplay game were you pick a class and fight something inevitably winning even if you decided to flee. I decided to do this as speaking from experience a normal coping mechanism is escapism into a fantasy world/game to take my mind off of things.

