The three different designs that I came up with for the portfolio was a walking cycle, a idle cycle as well as an action cycle, the action consisting of throwing a ball.
To start off the walking cycle will consist of a partially lifeless puppet. It will walk in a straight line with a partial limp as it drags its other foot across the floor. Making it seem almost as though the puppet although is alive, the process in which it was brought too wasn’t completely perfect.
Then with my idle cycle I would like to make an animation similar to that of the iconic “Someone’s Coming” scenes from Toy Story. Where the puppet would slump to the floor “lifeless” and after a short amount of time consisting between 2-3 seconds it would look around and stand back up.
Finally with the action cycle the reason why I went for throwing a ball was because it would once again allow me to show off the lack of bones and muscles that a puppet has and the therefore struggle that it would have throwing a ball. The animation will consist of the puppet picking up the ball as well as throwing it.
All the cycles work well with the character design as the design itself is in basic terms a toy. Toys are prominently non moving, or if they are they normally only have limited movement such as joints for there arms and legs or in some cases just there shoulders and hips. With each one of the designs the idea of these joint positions are taken into heavy consideration as to keep the animation as realistic as can be.
