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Visual FX Year 3

Exercise 1 Virtual Cameras

I did this exercise in hopes to better myself with using the cameras within unreal engine 5, allowing me to get a smoother and higher quality end piece.

To start off I loaded the scene of two people stood in front of a sofa. After it had loaded up all the shaders I began the exercise. To begin I added 3 Cinematic Camera Actors naming each one there respected camera angle. Those being: Wide shot, Close up shot C1 and Close up shot C2. After I added these three into the scene I moved them into the correct place using the pilot mode on each of the cameras.

Once done I started to edit the Level Sequence. Within this I changed when the cameras would change, changing them at intervals of 60, 120, 150 and 200. Swapping between the Wide to Close1 to Close2 then once again back to Wide.

After this I decided to add some key frames into the sequence allowing me to have the cameras move whilst I the sequence played out.

Finally I went into the level blueprint and made it so that whenever you start the game level the sequence will always play first before giving the player control.

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