Within this exercise I decided to create smoke, this will help me as a smoke FX is going to be very similar to that of the dust FX that I’m planning on creating.
To start off I made sure that I had Niagara active on my version on unreal engine 5. Once I checked this I started to create the VFX. I first started off by creating a system to run my VFX through. This started me off with just a small white circle that faded after a short amount of time. I then changed this out for the smoke texture and begun.
Firstly I made the texture larger, this would make it easier to see. After this I followed the lab with every step eventually turning the simple texture into moving smoke.

