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Y3 Level Design

Level Blockout Assignment

With this assignment I decided to make an environment that is inspired by that of Egyptian architecture. To start off I decided to create a pyramid. Pyramids being a staple of Egyptian culture as they were used to bury people of power and wealth inside. The variation in size was there to show a variety in size within the level as well as relating to the fact that as the time went on within Egyptian culture multiple people of wealth would have pyramids hidden within the sand to try and prevent grave robbers from stealing from there tomb.

After I created these I decided to create a derelict worshiping site. These would be initially where people would pray to the gods and offer sacrifices to them. Though after a long amount of time it’s crumbled and broken down.

Finally the last thing that I made was a obelisk. These normally being used as weenies within real life to represent largely populated areas. Within this game world it would be there to assist with pointing out a look out across the rest of the world and would be were the player would initially be spawned. Also being used as a checkpoint as well as a weenie to help find there way back.

Within the level the pyramids will consist of mainly being a weenie that can be climbed to give the player a better view of the overall level.

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