To start off I ended up changing the software that I was using to create the 3D environment walkthrough from Maya to Unreal Engine 5. This is purely due to a large amount of use within the VFX module and understanding it a lot better than Maya, defiantly with me using found assets instead of creating my own.
To start off after I found the assets that I was going to use I started to build the environment that the camera was going to pan through. This environment was that of a futuristic space station/ space ship storage room. I tried to create this feel and look by using tiles that seemed more futuristic whilst keeping that streamline space feeling to them. I also used large crates commonly used within space game. After this I needed it to look slightly wrecked from the captive within freaking out and breaking stuff as they turn due to the spatial anomaly. I tried to capture this feeling by knocking over crates and other objects.
After this I added the lighting to the environment, within the room itself I wanted the main light to come from the hallway itself, having this looming effect as the camera pans around. The other lights that I added to the room was two red lights in the corner hidden behind the crates as you pan round watching not only the infected but you as well.
Once I had done all of this is was time to start the cinematic within the level, adding effects to models and lighting as well as moving things when needed.
Within this I tried adding pre made animation to a model I found, I couldn’t sadly get it to work so I will be rendering it with the mannequin instead of the model. Though this is the model that I would have used.

After creating it and rendering it out of unreal engine 5 I then added it After effects to add the correct sound effect and voice over from the survivors within the ship. With this I also decided to add some quiet horror music as well to add an ambient layer of sound to the entire piece.
I even added a mothman sound at the beginning to help assist the idea that mothman is the one who caused the problems in the first place.
Harvard References:
- NANİGO Sound Effect (2022) Sound Effect – Muffled Talking [Video] Accessed here: https://www.youtube.com/watch?v=YgYrVELhlM8
- Mazellmi (2021) Mothman sounds [Video] Accessed here: https://www.youtube.com/watch?v=rpxVPKscruI&t=5s
- Everyday Cinematic Sounds (2022) Banging on Metal | HQ Sound Effects [Video] Accessed here: https://www.youtube.com/watch?v=rvd4vUtpUpg
- SILHOUETTE GEARS (2022) sci fi door sound effect [Video] Accessed here: https://www.youtube.com/watch?v=hZVx53a2mWw
- MATTIA CUPELLI (2016) Dark Tension Rising Music | (Download and Royalty FREE) [Video] Accessed here: https://www.youtube.com/watch?v=-zvQoPyY2XE&t=21s
- Super Bug Models (2020) Sci-Fi Crates [Digital Asset] Accessed here: https://www.unrealengine.com/marketplace/en-US/item/01c417b56fd1489183bd24bc8d06dd97
- Nexis (2019) Modular Sci Fi Orion Mars Corridors [Digital Asset] Accessed here: https://www.unrealengine.com/marketplace/en-US/item/1a9ced0794be4e14ad0ba31b96e1fc2c/reviews
- MoCap Online (2019) Zombie Starter – MoCap Pack [Digital Animation Pack] Accessed here: https://www.unrealengine.com/marketplace/en-US/item/c40ddd5538214d26b78f0cfb2ec28061/reviews
- Studio New Punch (2021) Female Scientist Zombie [Digital Asset] Accessed here: https://www.unrealengine.com/marketplace/en-US/item/3fcd952e4e2e4726b0024a0693ba6406
