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Development Log

Finally Done

After a long amount of time I finally finished it. Though that’s not without somethings not getting implemented or just fully needing to be scrapped.

I sadly wasn’t able to implement animation into the Turn Based Combat, which is annoying as I was hoping I would be able too. This was due to a lack of time mixed with having issues with both Maya and Unity.

I also sadly had to scrap the entire FPS from the final product, this is because with me deciding to create a new controller output exclusive to the FPS it made it impossible to import it into other projects without a million errors popping up. Even after going the opposite way, and importing all the other projects into it, it ends up making all the other games unplayable and having only the fps playable. So to be able to hand in a functioning game I had to sadly remove it. I did however release it as it’s own level.

With the additions from what I added I feel as though the game is a lot closer to where I initially wanted it to be but still not fully there. I’m happy that I was able to add the fps into the final game after reworking the controls back to the base control, which works just as well. I’ve altered the top down so that the level doesn’t look as messy and muddy. I’ve altered it so that there’s a loading screen in between each turn based to other world and I fixed the side scroller so that you actually start at the beginning at instead of 2/3 of the way through the level.

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