The image above shows the rough layout that I have planned for the top down shooter. This will be a linear level that will allow the player to make they’re way from the the right side of the map (Where the X is) to the left side of the map to the portal in the top left corner. The small circles are enemies that will attempt to attack and stop the player as they attempt to escape this world.
The image above shows the rough layout for the first person shooter. This design is inspired by both the original Doom as well as Wolfenstein 3D, having a linear and tight rooted pathway with the occasional enemy whilst needing to retrieve coloured keys to open the doors that allow you to finish the level. It will even have a secret in the level to once again throw back to the classics.