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3D Character Model

My second attempt and general experimenting

With this task I didn’t really have a set idea of what I wanted as the end goal until about half way though the creating of it, which you’ll definitely see in the screenshots. I was mainly trying to get a grip of the software and experiment with different features that I knew about from using it for a short period of time in college on a mac.

At first I was trying to go for a horror based creature, more so a scary henchman than a large tendril creature. At this point I forgot to increase my dynamesh so I had it set to 12 so it was rather blocky.

After realising the issue I’d given myself I increased the dynamesh poly count and continued on starting to slowly move the head from being less rectangular and more of an oval, similar to a normal humans head.

At this point I realised I wanted to generally create a rough character of a punk rocker of sorts. So I went onto try and fit in some of the stereo types in such as stud earing and a general grungy feeling hence forth the staples around the left ear.

By the end of it once I had added multiple more shapes into it for both the eyes as well as each of the teeth I ended up realising that I have unknowingly created a reject Gorillaz character without even meaning too. Also after inspection of it whilst trying to make the skin smoother and add more detail I ended up adding too many polygons and putting the dynamesh to over 1000 whilst the actual limit I should have been using is about 100 ish.

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