As the design of the character is not that of my own due to issue of being able to import my previously made character. I decided to attempt to make it my own though the use of both the personality that I gave it as well as the colour scheme and design that I went for with it.
The character itself is that of the “AnimationMentor Character”. I knew when I first saw it what I was going to use it for. The general way that it’s designed as well as the overall proportions of the body gave me very puppet/soft toy feels and with that I ran with it.
I want to make sure that whilst I’m making the character that I put across well that he’s a puppet in both the art and design. I’m hoping to paint him a multitude of colours making him almost patchwork with the seams and stitching still visible. Hopefully that puts across visually what I was aiming for and then after that the actual animations themselves will be were you can as a viewer fully understand that.
I am hoping to make the animations themselves seem almost inhuman or lifeless. Putting across once again that although it looks partially like a human that it most certainly is not.
The character backstory as well as it’s reasoning for the way it moves and henceforth partial lack of movement consists of; The puppet itself is a soft toy that was attempted to be brought to life, this attempt somewhat worked but only partially making it difficult for the puppet to move. This is shown by it’s lack of movement in it’s right leg within the movement cycle as well as it’s arms seemingly being overly heavy and droopy whatever it is that’s brought it alive hasn’t quite made it to those appendages as of yet.
