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Project Proposal

Production Timeline

This is my production timeline, this is what I’m using to make sure I’m keeping on track with what I want to be making. I will be updating this shortly to keep up with the up and coming weeks.

I am currently behind on my estimated progress due to things at home that are clashing with my university work. Though I am catching up on them and will edit my timeline to represent this.

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Project Proposal

Mood/Reference Board

Mood Board

This Mood/Reference Board contains multiple things within from the art style that I will attempting to reproduce for my levels to the character design for the main protagonist of the game.

It even has a reference on there of the loading screen that I want to make for when the player is falling into the hole. That being the picture in the bottom right, the context of the image is not the necessary part that I needed. Instead it is the pose of the falling knight that I was looking for as it was only image I could find that matched how I want the loading screen to look like in my head.

To start off with, the images of the knights will be used as reference images for the main character, these will be used multiple times as I will need to make at least three different full body sprites and a first person perspective due to the different genres.

The next thing is the FPS asset references, these will be used as references for when I’m creating the fantasy style dungeon FPS. I will be taking a lot more reference from  “Wolfenstein 3D” as I will be having a much more confined narrow map.

The next one is the final fantasy reference images, these will be used to reference the main part of the game with both the combat and the art style.  

Categories
Project Proposal

Major Project Proposal

The thing that I have chosen to do for my major project is an individual game which will be overseen by Adrian P Mills.

The game that I am creating will be a mix between 2D and 3D which will follow the main protagonist as he continues to fail defeating a boss over and over again, eventually falling down a hole and waking up in a different genre. Within these different genres he will need fight his way through to the end of them where he will unlock a new ability that he can use on the boss once he returns. Eventually after collecting enough he will be able to defeat the boss and finally win the game.

The game itself will consist of 4 different genres. The first genre will be a 3D turn based combat, this will be the main part of the game that you’ll return too after every level. This genre will also be were the protagonist continues his fight with the “boss”. The rest of the genres will consist of the side levels that you’ll either get pushed into or accidently fall into, and here you’ll receive your abilities. The first genre of these levels will consist of a 2D platformer, within this you will progress by platforming and fighting an array of monsters, after which you’ll receive the ability to bounce on the bosses head. The second genre of these levels will be a 2D top down shooter, within this you’ll have to survive a period of waves until something or someone helps you escape. You would receive a gun attachment for your sword in this genre. Finally the last genre that you would face would be a 3D first person shooter similar to that of the early Wolfenstein game and Doom game. Within this you’d continue fighting your way though enemies eventually getting to a cell were you would free a princess.

Throughout all of those different genres the abilities that you would gain would give you addition moves to use against the boss, which you would return to and fail fighting after every level. This is because when you first start you only have one attack, which is to swing your sword. After that you gain the ability to jump on the bosses head, this attack dealing more damage than your sword but still not enough. After that you would gain a gun attachment to your sword allowing you to do a slash and shoot attack dealing once again the most damage out of your abilities. Finally you would collect the princess who would assist you in the fight shedding her pretty dress for more of a badass appearance. Within this last fight you would be able to limit break and finally defeat the boss you’ve been struggling with for so long.

The style that I will be trying to achieve will be that of a retro/nostalgic look. This means that the 2D worlds will be made using pixel art, with the platformer having more of a fantasy look to it, and the top down shooter having a look more similar to that of the first GTA. The 3D first person shooter will also continue this idea, by it using 2D sprites in a 3D atmosphere similar to that of Doom 64 and Wolfenstein 3D. Finally the main world that you’ll be in will be a similar art style to that of the original Final Fantasy VII, with its blocky polygon characters, once again striving for that old school feel and aesthetic.

In keeping with the feeling of classic early 2000s/ late 90s the sounds that I use will be heavily influenced by games of a similar genre for each level.

The game itself will be of a decent size but should be able to be completed within roughly no longer than 15 minutes. This should make it a pleasurable experience that can be completed by even people who don’t have much time on there hands or don’t have a very long attention span.