Categories
Visual FX Year 3

Production Notes

Within this cinematic that I will be making I will be using a mixture between found assets as well as creating my own.

The found assets will consist of:

the house, the hand that wipes over the camera, the door.

I will be creating:

I low poly kitchen top, kitchen cabinet, fridge. Old box TV, the arms that will emerge out of the TV.

I will link/Harvard reference the found assets here once found.

Nice 3d (2018) Old House [Environment Assets] An old Russian House. Found Online at: https://marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/en-US/product/old-house [Accessed on 10/01/2023]

Bugrimov Maksim (2021) Adventure Character [Digital Asset] Accessed here: https://www.unrealengine.com/marketplace/en-US/item/d943cdcf09364e0fb439dc5f00b66bbc/questions

Free Sounds Library (2017) Rain Sound Effect Short (2 Minutes) [Video] Accessed here: https://www.youtube.com/watch?v=J6G0EuPAoKQ&t=7s

The Chest (2021) Walking on Wooden Floor – Sound Effect [4K] [Video] Accessed here: https://www.youtube.com/watch?v=KaEnC7MqJIw&t=1s

ftus sound effects (2021) FOOTSTEPS IN MUD SOUND EFFECTS | Royalty free sound effects [Video] Accessed here: https://www.youtube.com/watch?v=I9R2K_QED6s

Categories
Visual FX Year 3

Narrative VFX Techniques

I am planning on hopefully having multiple different visual effects within my cinematic. These consist of, Water/Rain effect, a dust particle effect as well as multiple visual effects done upon a pre-recorded video.

The water/rain effect will be used at the begging of the cinematic just before the person enter the building. I will try and make a sleet like rain that slowly builds up on the persons visor which they then continue to wipe smearing the water and removing it shortly after.

The dust particles will show up in the cinematic as the player enters the house and disturbs the dust within. The flashlight showing more defined dust particles as it moves across the room. Slowly settling back down as the cinematic continues.

Finally I am planning to film myself on a greenscreen as a tv commercial chef. Within this video after I add the 3D models to the video I will slowly start to distort parts of both the environment and the chef. The distortions and glitches getting worse as the commercial continues. This will eventually spread into the cinematic itself effecting the 3D models within the cinematic and leaving multiple glitched static parts on items.

This cinematic will be animated from a first person view. This means that I was be attaching a camera to the players head to give the image of the viewer being the one to experience this horror.

Categories
Visual FX Year 3

Exercise 2 Particle Creation

Within this exercise I decided to create smoke, this will help me as a smoke FX is going to be very similar to that of the dust FX that I’m planning on creating.

To start off I made sure that I had Niagara active on my version on unreal engine 5. Once I checked this I started to create the VFX. I first started off by creating a system to run my VFX through. This started me off with just a small white circle that faded after a short amount of time. I then changed this out for the smoke texture and begun.

Firstly I made the texture larger, this would make it easier to see. After this I followed the lab with every step eventually turning the simple texture into moving smoke.

Categories
Visual FX Year 3

Exercise 1 Virtual Cameras

I did this exercise in hopes to better myself with using the cameras within unreal engine 5, allowing me to get a smoother and higher quality end piece.

To start off I loaded the scene of two people stood in front of a sofa. After it had loaded up all the shaders I began the exercise. To begin I added 3 Cinematic Camera Actors naming each one there respected camera angle. Those being: Wide shot, Close up shot C1 and Close up shot C2. After I added these three into the scene I moved them into the correct place using the pilot mode on each of the cameras.

Once done I started to edit the Level Sequence. Within this I changed when the cameras would change, changing them at intervals of 60, 120, 150 and 200. Swapping between the Wide to Close1 to Close2 then once again back to Wide.

After this I decided to add some key frames into the sequence allowing me to have the cameras move whilst I the sequence played out.

Finally I went into the level blueprint and made it so that whenever you start the game level the sequence will always play first before giving the player control.

Categories
Visual FX Year 3

Story Boards

Categories
Visual FX

Genre of the Piece

With the piece that I’m going for there is actually two genres happening at the same time. These two genres being a TV Commercial, as well as a videogame cutscene.

The way in which I’m planning on adding both of these into a 60 second clip is interesting. My plan is to have the commercial be a video that plays within the cutscene and is a key part of it.

Lets start off with the TV Commercial. The commercial is going to consist of a telemarketing cooking show which seems to be making a rather weird dish. This is going to have multiple video distortions within the video with both the distortions happening to the kitchen and the individual themselves. This will try to consistently get across a feeling of stress and horror to the person witnessing this.

Secondly we’ll talk about the cutscene. This is where the commercial will be. You’ll start off by walking into this abandoned house after some sort of disaster on the world wiping your visor as you do. Once entering this house you’ll be greeted with an old box TV with one of its legs crooked and broken into the floor boards below. Once you move your light over the TV it sparks to life, starting off as static but quickly changing to the TV commercial. As the commercial plays out the player continues to move closer and closer to the TV eventually being physically dragged into the TV by something laying wait inside. Once again I’ll be trying to put across heavy horror vibes in an attempt to scare the player within this cutscene.